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The Werewolf Experience
Project type
VR Interactive Narrative
Date
2022
Studio
THE PACK
Responsibilities
Co-writing - Creative Supervision - Look Development - Animatic/Layout
Designed for VR arcades, The Werewolf Experience is a short-form, high-impact branching narrative that rewards repeat play. Howling (or screaming) drives the story, the body is the controller, and every session pushes toward one of three distinct endings. I worked together with director Christopher Morrison on the script, all the while prototyping in Unity and defining the look. We wanted a dark, gritty, painterly world where players race through moonlit forests, hunt the mythic white stag, and feel the pressure mount as townspeople hunt them. I went on to make the animatic/layout and supervised the team at THE PACK to conclude the production. Mood, accessibility and immersion were crucial for this experience.



















